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Actionscript 3.0 Basics: Handling Keyboard Events

By admin • Aug 12th, 2009 • Category: Tutorials

Now as things heat up we begin with keyboard inputs in our little series of actionscript 3 basics tutorials. I guess after a couple more I could start a series named actionscript 3 gaming tutorials. So make sure you read this one through.



Actionscript 3.0 Basics: Handling Events

By admin • Aug 6th, 2009 • Category: Tutorials

Continuing with my series of AS3 basics tutorials, here’s the newest and one of the most important ones in the field of interactive entertainment, The event handling. I’ve tried to keep it as simple as it could get.



Yoko

By admin • Jul 29th, 2009 • Category: Featured Games

Yoko is a platform game in the style of Mario. Run and jump through the levels, collect power ups and try to stay alive.



kaban: Sheep

By admin • Jul 20th, 2009 • Category: Featured Games

Ever tried controlling a wild boar to get it to herd sheep? Well its more convincing than a sheepdog, get your boar to bring the flocks home!



QrossFire

By admin • Jul 18th, 2009 • Category: Featured Games

A fast-paced and eye-catching match 3 puzzle game with exciting power-ups, fast flying blocks, exploding bombs, and beautiful graphics.



Actionscript 3.0 Basics: Working with a class

By admin • Jul 11th, 2009 • Category: Tutorials

As you know I decided to start to make my transition from AS 2.0 to AS 3.0. On my way I’ve decided to cover a series of tutorials about the basics of actionscript 3. I will mostly be using very simple language and it would be easy to follow if you’ve already worked on AS2, although it shouldn’t be too hard if you’re just starting to work on flash.



AirBorne

By admin • Jun 22nd, 2009 • Category: Featured Games

They fly! Destroy them all ruthlessly! Enemies are cruel and guileful! At your order: hotbrain and coldheart, and even more: draughts of dynamite, mines, bombs and something else! In your hands: high-technological powerful accessible weapon of an antiquity - a manual catapult! All you need is: kill, crush and destroy! Annihilate enemies. Upgrade weapons. Trample enemies. Buy new ammunition. Exterminate enemies. Destroy them more and more and more and more…stop!… though…better don’t stop! Let’s see what you is fit for! Be the real airborne!



Lucky Roll

By admin • Jun 3rd, 2009 • Category: In House productions

There are times in every flash developer’s life when they’re just lying awake in the bed and think, Man!! I should just go create a game tonight. Well Lucky Roll was one such creation. I did it in about 2 hours and rolled it out the next morning. I won’t rate it good, I won’t rate it bad, but if you like casino style games maybe you’ll enjoy it.



Good Games Vs Great Games

By admin • Jun 3rd, 2009 • Category: Flash Developers Guide

Christopher Gregorio recently explained on Mochi Forums the difference between “Good” flash games and “Great” flash games. I think he was pretty accurate and this article will help developers making that jump from Good to Great. Great read!! enjoy!!



D-Finder 3

By admin • Jun 3rd, 2009 • Category: Featured Games

Difference Finder 3 is a “spot the difference” game that offers nothing new in the genre. But it is a game that has been perfectly executed and I’d surely recommend the average casual gamer to try it out. Definitely worth playing.